MARCUS CAX Simulation
MARCUS is a comprehensive constructive simulation including detailed modelling of conventional combat and urban operations, combat service support, NBC and electronic warfare modelling, air warfare and air defence simulation, disaster relief, stability and support operation.
It is a:
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Simulation driver for multilevel training of corps/brigade/battalion commanders and their staff in CAX (Computer Assisted eXercise). Marcus is a simulation to train corps, brigade and battalion commanders and their subordinate unit leaders to plan and prepare to fight. It provides realistic results of combat operations to make trainees learn and practice all of NATO's command and control procedures. It models both conventional combat operations and OOTW (Operations Other Than War). Preparatory tool for courses of action for conventional combat and OOTW. Assists in developing combat or OOTW training scenario. Supports preparation courses for the officers taking part in international exercises.
Realistic Virtual Battlefield:
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The simulation provides representation of all aspects of the battlefield, physical objects and phenomena, as well as aspects of human behaviour. It features mixed high resolution representation (entities) and aggregated company sized units. Corps level simulation features mainly aggregated company sized units for the whole playbox. For brigade level each entity is simulated on a more detailed, but smaller area. Battle scenarios can contain any desired formation, weapons capability and force deployment in the battlefield, for the own forces, the enemy and the other participants. Contains high resolution digitised vector map database, which can be imported from standard formats. Considers Environmental and Human Factors: light condition, wind, rain, snow, temperature; suppression, recovery, fatigue, training
level. The tactical database contains detailed technical parameters of modelled military equipment used by NATO and other countries.
Detailed Modelling:
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Simulated situation is updated in every few seconds and influenced by:
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Tracks all major categories of supply, including food, fuel, water and ammunition.
Easy operating:
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It has a user-friendly, menu-driven, windows-oriented user interface. Uses APP-6 tactical symbols on a high resolution digitised vector map with layers. The force structures, maps with the tactical symbols, aggregated reports, AAR charts can be printed. Manages order chains, provides selectable automatic reactions. Gives status, situation awareness and timed reports. Multilingual, languages can be used simultaneously.
On-the-spot reconnaissance:
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3D /Stealth visualization of the terrain and the equipment.
Extensive AAR functions:
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Record, playback, search capability. Execution Statistics in different formats (tables, graphs). Presentation generation support.
Easy scenario generation
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Scenario can be easily modified and executed immediately. Drag and drop units and formations to the ORBAT tree and to the map. Large sample scenario archive, MIL, METL library.
Easy customization:
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Extendible combat and OOTW scenario archives. Easy extension of terrain database and entities. Units, equipment, ammunition etc. can be customized within seconds. Flexible workstation assignment to the controlled units.
Marcus simulation configuration:
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Further options:
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MARCUS/B: battalion to platoon level simulation, with same functions as MARCUS, but smaller capacity. Contains 8-10 workstations and a mid size server. Software customization for customer’s specific needs, e.g.: HLA interface customization to other simulators. Possibility of technology transfer: source code delivery, training of engineers, support. Flexible license constructions.
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